![]() To move the Agent moves 1-4 spaces (diagonally or orthogonally). The Agent Player moves and may use one of their equipment cards. Starting with the Agent, players take their turns. Once everyone is placed on the board and objectives have been determined the game then begins. In larger player counts the locations are only known to the Agent until they capture them. In certain player counts the locations are known to all players. The location of these objectives are semi random in that they are in five general areas but their specific location is determined by dice rolls. Objectives are spots on the board that the Agent player must reach and they must reach a certain number of these (typically 3) before they can escape. Before the game can begin the Agent player will find out where their objectives are. The board represents the compound the Agent Player is attempting to infiltrate and each space is labeled with a letter and number (i.e. Any equipment specific to their character and those that are character neutral are fair game.ĭepending on the number of players the Hunters and Agent will begin on different areas of the board. The only real restriction in choosing equipment is that players may not take items specific to an Agent they did not choose. An added perk for Agents are equipment cards and at the beginning of the game the Agent Player may select a number of equipment cards depending on the player count. The Agent Characters typically have abilities that assist with stealth or stunning Hunter Players while Hunter Characters have abilities that help track Agent Player movement. Like the Agent Player, the Hunter Players will have access to characters with unique abilities (though the Hunter Players get no special equipment). The Hunter players however, will begin to openly choose which characters they will play. Each character comes with their own special abilities and equipment (more on equipment later) and so this choice is, for the time being, made in secret. There are four different Agent characters from which the Agent Player can choose. ![]() One player will become the Agent and the rest of the players will be Hunters. Both sides play a game of cat and mouse until one is crowned the victor.īefore the game begins players choose sides. The Agent player, and their movement, will be for the most part unknown to the Hunter Players with only little bits being revealed here and there. For the Agent Player the mission is to complete a number of objectives and flee the compound before the fortieth turn. Alternatively they can keep the Agent player at bay and prevent he or she from fleeing before the fortieth turn. For the Hunters the goal is to track down the Agent Player and kill them before they complete their objectives and flee the scene. In Specter Ops players take on the role of Hunters or Agent(s) in an effort to fulfill their goals. The “hidden” player tracks their moves on a sheet of paper while the other players usually move their pieces around on the board attempting to track them down, box them in, etc. For those unfamiliar a hidden movement game often has players tracking an opponent’s movement (typically it’s a one versus many scenario) before that player’s goal is met or before time runs out. ![]() It does this through a mechanic known as hidden movement. Now, nearly two years later I still love those styles of games and Specter Ops, designed by Emerson Matsuuchi and published by Plaid Hat Games, hits all the right notes and is a fun and excellent hidden movement game.Īt its core Specter Ops is a game of hide and seek. ![]() ![]() Knowing there were games out there that took away part of the visual nature to further enhance the gameplay completely blew me away. Board games are all about the visuals and being tangible (outside of the social environments they create). When I first got into the hobby I discovered a game which featured hidden movement that, combined with a very interesting theme, stood out to me in a strong way. Good Evening! I’m a big fan of deduction games, especially those focused around hidden movement. ![]()
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